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- > Hi All,
- >
- > Well, I finally was able to find some .WADs to use with Bad Mood and
- > Dview. May I suggest adding an FTP link to a .WAD that we all know works
- > for sure with Dview and Bad Mood? I haven't been able to test Dview, as
- > I can't find a .WAD that works with it.
-
- I think this is very strange as every WAD file I have tested works. :-|
-
- > I have done some programming, but I don't think I know enough to be
- > useful in that area. I would like to be involved in this, though. I
- > have a Falcon.
-
- Great! :-)
-
- > My thoughts on Bad Mood:
- >
- > * Why is it so dark? It reminds me of Towers. That's why I don't like
- > Towers, it's just too dark. I realize that more light means more
- > objects to draw, but it's really dark!
-
- Turn up the "light" on your monitor. It's quite dark, but if you turn up the "light"
- (I don't know the right word) it's fine. I don't think the light have anything
- with how many objects there are. You could always change the palett in the code.
- The final version will have gamma correcstion, so it will not be any problem.
-
- > * After seeing Bad Mood, I know what texture mapping is :) Am I right to
- > assume texture mapping will seriously slow down processing time?
-
- I'm not sure. Laurent have done texturemapping on the walls (I couldn't get this
- version to work though) and Bertrand said that it were FAST. The big problem is
- the texturemapping on floors/ceiling, but Doug thinks he have got an smart
- way to do this FAST. :-)
-
- > * You're right! It's fast!
-
- :-)
-
- > * Is anyone planning to have the screen bob up and down like Doom does?
- > IMO, that's one of the things that makes Doom very real. It wouldn't
- > be too hard, would it? I realize this is probably far in the future.
-
- This will be there, but we have to wait for that. I think it's very easy to add.
-
- > My thoughts on Dview:
- >
- > * Maybe I have Doom 2 .WADs. If so, it should tell me, not bomb out.
- > IMO, it's bad programming to ever let a program fail with bombs..
-
- The program should work with Doom 1,2 and Heretic WAD files.
-
- > * Where can I find a .WAD to test it with?
-
- Don't know. I'm using the shareware version from doom 1 and it works great.
-
- > General questions:
- >
- > * Are any of the guys from NPG working on this? Did you see the 'boom'
- > preview? They had a great DSP maze, and even had sprites working.
- > Obviously, they know what they're doing. What about programmers from
-
- No NPG guys in here, they have atleast not said anything if they are. You
- can't realy compare doom with boom. Boom is just an simple Wolfenstein
- clone. It have nothing to do with Doom there the maze is sssssooooo much
- more advanced.
-
- > Towers, Lazers and Men (or whatever it's called), and Substation? Have
- > you heard from any of them? It seems the more programmers we have
- > working on this, the better it might be.
-
- I think we have enough guys for the 3D engine that deffenitly knows what they are
- doing.
-
- > Good job, guys! I hope this materializes!
-
- We will all see too that it does. :-)
-
- //Magnus Kollberg
-
-
-